How this choreographer created the creepy monster movement in The Last of Us - Macleans.ca

المملكة العربية السعودية أخبار أخبار

How this choreographer created the creepy monster movement in The Last of Us - Macleans.ca
المملكة العربية السعودية أحدث الأخبار,المملكة العربية السعودية عناوين
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If you’ve been tuning into TheLastOfUs over the past two months, you can thank Paul Becker for your nightmares. The choreographer from Vancouver studied National Geographic, Japanese dance and Jurassic Park to design how the Infected get around.

“This job didn’t involve dancing—I had to develop a language of movement for these fungus-infected characters who are a huge part of the show.” over the past two months, you can thank Paul Becker for your nightmares. In HBO’s hit series, a mass fungal infection turns humans into a breed of lethal braindead mushroom monsters, triggering a full-scale societal collapse.

According to your IMDB page, you’ve spent the last two decades doing choreography on some pretty big movies. How did you get into this line of work? I started my career as a dancer. I was breakdancing at 13 and later I got into other styles. Even then, I knew I wanted to not just dance, but create. In 2002 I got a job as a backup dancer in the movie. Rob Marshall, the director, started as a choreographer, and I was inspired by his ability to tell stories through movement. I was a sponge on that set. My big break was a few years later, when I was dancing in a commercial with Kate Beckinsale.

with Neil Patrick Harris. She said, “I have a job proposal for you, but it’s pretty unorthodox.” This job didn’t involve dancing—I had to develop a language of movement for these fungus-infected characters who are a huge part of the show. After that conversation, I had a call with Neil Druckmann, who developed the original video game, and Craig Mazin, who created the TV series. They were really committed to getting the details right.

we really wanted to avoid anything that came across as cartoony or schticky. We actually weren’t allowed to say the word “zombie” on set. That was a rule created by Neil and Craig. Zombies are dead, whereas the infected are still living, but braindead.It depends on their level of infection, which is something we took straight from the video game.

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المملكة العربية السعودية أحدث الأخبار, المملكة العربية السعودية عناوين

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